![]() With the quarry located all the way to the far right and the design of the pyramid makes it tricky to capitalize the powerspots, you spend a decade waiting to have enough capital to renovate the building to be aesthetically pleasing. Even making the perfect pyramid is questionable giving the 'capstone' parameter. End game craftables help out your pyramid in the slightest of ways. No research formula, the only discovery is from crafting that benefits you very little except through trade. ![]() ![]() ![]() There's no challenge in this game - was well finished before year 14th to further game play to discover all the powerspots. Have little to no benefit for the slaves, err worker bee's that are attracted to your pyramid from bizarre weather anomally that attracted them. Same kairo formula: powerspots are the matching stores + amenities for boosts.
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